CrowdControlServer
Offline 187.109.128.23:28015 checked 5h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does CrowdControlServer rank against other Rust servers?
By player hours over the last seven days, CrowdControlServer places at #10,288, within the top 46% of ranked servers.
How busy is CrowdControlServer?
We have no live count for CrowdControlServer right now. It was last seen 5 hours ago. We counted an average of 1 players in the past week, with 1 at the busiest. Look at the last 48 hours and 21:00 UTC stands out: it averaged 1 players.
Lists and tags
What do the server tags on CrowdControlServer mean?
These are the tags CrowdControlServer publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include CrowdControlServer?
On Rust Population, CrowdControlServer is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on CrowdControlServer?
Its rhythm cannot be told yet: too few of CrowdControlServer's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 19 days 1 hours ago.
Map and rules
Which map does CrowdControlServer run?
CrowdControlServer uses a map the game generates: procedural.
What are the rules and settings on CrowdControlServer?
No gather rate appears in the name of CrowdControlServer. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does CrowdControlServer run?
On Windows, CrowdControlServer runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Is CrowdControlServer online, and how reliable is it?
Currently offline, CrowdControlServer was last seen 5 hours ago. Over the last 3 full days, 3 of 72 hours were online, or 4%. The first sighting by Rust Population was on 25 October 2026.
Where is CrowdControlServer located?
No region is published by CrowdControlServer. Rust Population does not look up where the machine stands; it shows where the server says it is. 187.109.128.23:28015 is where it lives.
Getting in
How do I join CrowdControlServer?
To connect directly, open Rust's console with F1 and type client.connect 187.109.128.23:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.