Test Server RaidSim
Offline 187.13.28.14:28021 checked 23d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Test Server RaidSim rank against other Rust servers?
Over the past week it ranks #15,983 for player hours, which puts Test Server RaidSim in the top 71% of all ranked servers.
How busy is Test Server RaidSim?
We have no live count for Test Server RaidSim right now. It was last seen 23 days 9 hours ago.
Tags
What do the server tags on Test Server RaidSim mean?
These are the tags Test Server RaidSim publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp3 (Max players): 3 slots are available; ts100 (Group limit): You may team with up to 100 players; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166494 (Build): This server runs game build 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Test Server RaidSim?
These Rust Population lists include Test Server RaidSim: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on Test Server RaidSim?
The record holds too few of Test Server RaidSim's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 23 days 10 hours ago the current world was made.
Settings
What are the rules and settings on Test Server RaidSim?
Nothing in Test Server RaidSim's name says how gather works. The group limit is 100 players. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Test Server RaidSim run?
The setup is Rust network protocol 2634 and build 166494 on Windows for Test Server RaidSim. Your game needs the same protocol to join; Steam takes care of updating it.
Is Test Server RaidSim online, and how reliable is it?
Offline at the moment, Test Server RaidSim was last seen 23 days 9 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 5 October 2026.
Where is Test Server RaidSim located?
Nothing published by Test Server RaidSim states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 187.13.28.14:28021 is where it lives.
How to join
How do I join Test Server RaidSim?
To connect directly, open Rust's console with F1 and type client.connect 187.13.28.14:28021; or press Launch Rust on this page and Steam opens Rust and joins for you.