Local Test Server [Carbon]
Offline 187.14.90.110:28015 checked 45d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How busy is Local Test Server [Carbon]?
At this count Local Test Server [Carbon] is offline, with its last sighting 45 days 19 hours ago.
Lists and tags
What do the server tags on Local Test Server [Carbon] mean?
These are the tags Local Test Server [Carbon] publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs163493 (Build): The game build is 163493; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Local Test Server [Carbon]?
On Rust Population, Local Test Server [Carbon] is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on Local Test Server [Carbon]?
The record holds too few of Local Test Server [Carbon]'s wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 48 days 20 hours ago.
Settings
Which map does Local Test Server [Carbon] run?
A procedural map, generated by the game, is in use on Local Test Server [Carbon].
What are the rules and settings on Local Test Server [Carbon]?
No gather rate appears in the name of Local Test Server [Carbon]. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does Local Test Server [Carbon] run?
Rust network protocol 2633 and build 163493 on Windows is what Local Test Server [Carbon] uses. Steam updates your game automatically, but you need the same protocol to join.
Is Local Test Server [Carbon] online, and how reliable is it?
Offline at the moment, Local Test Server [Carbon] was last seen 45 days 19 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is Local Test Server [Carbon] located?
No region is published by Local Test Server [Carbon]. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 187.14.90.110:28015.
Getting in
How do I join Local Test Server [Carbon]?
To connect directly, open Rust's console with F1 and type client.connect 187.14.90.110:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.