Test Server RaidSim
Offline 187.15.104.106:28021 checked 40d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Test Server RaidSim rank against other Rust servers?
The last seven days of player hours place Test Server RaidSim at #15,406, within the top – of all ranked servers.
How busy is Test Server RaidSim?
At this count Test Server RaidSim is offline, with its last sighting 40 days 19 hours ago.
Tags
What do the server tags on Test Server RaidSim mean?
The game's server browser reads the tags Test Server RaidSim publishes: gmrust (Game mode): The game mode is standard Rust survival; mp3 (Max players): The server has 3 slots; ts100 (Group limit): The team limit is 100; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs162929 (Build): This server runs game build 162929; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Test Server RaidSim?
Test Server RaidSim appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on Test Server RaidSim?
Too few wipes are on record for Test Server RaidSim to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 40 days 22 hours ago.
Map and rules
What are the rules and settings on Test Server RaidSim?
The name tells you nothing about gather rates: Test Server RaidSim states none. Up to 100 players can team together. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Test Server RaidSim run?
Rust network protocol 2633 and build 162929 on Windows is what Test Server RaidSim uses. Steam updates your game automatically, but you need the same protocol to join.
Is Test Server RaidSim online, and how reliable is it?
Offline at the moment, Test Server RaidSim was last seen 40 days 19 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 18 September 2026.
Where is Test Server RaidSim located?
Nothing published by Test Server RaidSim states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 187.15.104.106:28021.
How to join
How do I join Test Server RaidSim?
To connect directly, open Rust's console with F1 and type client.connect 187.15.104.106:28021; or press Launch Rust on this page and Steam opens Rust and joins for you.