Test Server RaidSim
Offline 187.15.104.91:28021 checked 23d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Test Server RaidSim rank against other Rust servers?
The last seven days of player hours place Test Server RaidSim at #15,966, within the top 71% of all ranked servers.
How busy is Test Server RaidSim?
Test Server RaidSim is offline at this count; we last saw it 23 days 11 hours ago.
Lists and tags
What do the server tags on Test Server RaidSim mean?
What the game's server browser reads from Test Server RaidSim is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp3 (Max players): You can join up to 3 slots; ts100 (Group limit): You may team with up to 100 players; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): This server runs game build 166494; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Test Server RaidSim?
On Rust Population, Test Server RaidSim is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Test Server RaidSim?
Too few wipes are on record for Test Server RaidSim to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 23 days 12 hours ago.
Settings
What are the rules and settings on Test Server RaidSim?
The name tells you nothing about gather rates: Test Server RaidSim states none. The group limit is 100 players. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Test Server RaidSim run?
Rust network protocol 2634 and build 166494 on Windows is what Test Server RaidSim uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Test Server RaidSim online, and how reliable is it?
Offline at the moment, Test Server RaidSim was last seen 23 days 11 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 5 October 2026.
Where is Test Server RaidSim located?
Nothing published by Test Server RaidSim states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 187.15.104.91:28021.
How to join
How do I join Test Server RaidSim?
To connect directly, open Rust's console with F1 and type client.connect 187.15.104.91:28021; or press Launch Rust on this page and Steam opens Rust and joins for you.