Test Server RaidSim
Offline 187.15.105.76:28021 checked 22d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Test Server RaidSim rank against other Rust servers?
Over the past week it ranks #15,962 for player hours, which puts Test Server RaidSim in the top 71% of all ranked servers.
How busy is Test Server RaidSim?
At this count Test Server RaidSim is offline, with its last sighting 22 days 15 hours ago.
Lists and tags
What do the server tags on Test Server RaidSim mean?
These are the tags Test Server RaidSim publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp3 (Max players): 3 slots are available; ts100 (Group limit): Teams can have no more than 100 players; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Test Server RaidSim?
On Rust Population, Test Server RaidSim is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on Test Server RaidSim?
Its rhythm cannot be told yet: too few of Test Server RaidSim's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 22 days 20 hours ago the current world was made.
Map and rules
What are the rules and settings on Test Server RaidSim?
Nothing in Test Server RaidSim's name says how gather works. A group may hold 100 players at most. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Test Server RaidSim run?
The setup is Rust network protocol 2634 and build 166494 on Windows for Test Server RaidSim. Steam updates your game automatically, but you need the same protocol to join.
Is Test Server RaidSim online, and how reliable is it?
Currently offline, Test Server RaidSim was last seen 22 days 15 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 5 October 2026.
Where is Test Server RaidSim located?
Nothing published by Test Server RaidSim states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 187.15.105.76:28021 is where it lives.
Getting in
How do I join Test Server RaidSim?
Either enter client.connect 187.15.105.76:28021 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.