plugin dev
Offline 187.15.118.67:28035 checked 16d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does plugin dev rank against other Rust servers?
By player hours over the last seven days, plugin dev places at #15,426, within the top 71% of ranked servers.
How busy is plugin dev?
We have no live count for plugin dev right now. It was last seen 16 days 5 hours ago.
Tags
What do the server tags on plugin dev mean?
These are the tags plugin dev publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): You can join up to 4 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): This server runs game build 166652; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include plugin dev?
plugin dev appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on plugin dev?
Too few wipes are on record for plugin dev to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 22 days 10 hours ago.
Map and rules
Which map does plugin dev run?
A procedural map, generated by the game, is in use on plugin dev.
What are the rules and settings on plugin dev?
The name tells you nothing about gather rates: plugin dev states none. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is disabled.
Server details
Which version of Rust does plugin dev run?
Rust network protocol 2634 and build 166652 on Windows is what plugin dev uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is plugin dev online, and how reliable is it?
We last saw plugin dev 16 days 5 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 11 October 2026, Rust Population saw it for the first time.
Where is plugin dev located?
A region is not published by plugin dev. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 187.15.118.67:28035.
Getting in
How do I join plugin dev?
Open the console with F1 in Rust and enter client.connect 187.15.118.67:28035. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.