TESTE_HOST
Offline 187.36.154.128:28015 checked 14d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does TESTE_HOST rank against other Rust servers?
Over the past week it ranks #13,060 for player hours, which puts TESTE_HOST in the top 60% of all ranked servers.
How busy is TESTE_HOST?
We have no live count for TESTE_HOST right now. It was last seen 14 days 20 hours ago.
Tags
What do the server tags on TESTE_HOST mean?
The game's server browser reads the tags TESTE_HOST publishes: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): You can join up to 2 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include TESTE_HOST?
TESTE_HOST appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on TESTE_HOST?
The record holds too few of TESTE_HOST's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 17 days 15 hours ago the current world was made.
Settings
Which map does TESTE_HOST run?
The map on TESTE_HOST is procedural, made by the game.
What are the rules and settings on TESTE_HOST?
Nothing in TESTE_HOST's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does TESTE_HOST run?
Rust network protocol 2634 and build 167398 on Windows is what TESTE_HOST uses. The protocol must match for you to join, and Steam updates it for you.
Is TESTE_HOST online, and how reliable is it?
We last saw TESTE_HOST 14 days 20 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 13 October 2026.
Where is TESTE_HOST located?
No region is published by TESTE_HOST. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 187.36.154.128:28015.
How to join
How do I join TESTE_HOST?
To connect directly, open Rust's console with F1 and type client.connect 187.36.154.128:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.