Dev Server
Offline 187.99.119.242:28015 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Dev Server rank against other Rust servers?
By player hours over the last seven days, Dev Server places at #8,886, within the top 40% of ranked servers.
How busy is Dev Server?
Dev Server is offline at this count; we last saw it 6 days 5 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 1.
Lists and tags
What do the server tags on Dev Server mean?
What the game's server browser reads from Dev Server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Dev Server?
These Rust Population lists include Dev Server: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What is the wipe schedule on Dev Server?
The record holds too few of Dev Server's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 7 days ago the current world was made.
Map and rules
Which map does Dev Server run?
A procedural map, generated by the game, is in use on Dev Server.
What are the rules and settings on Dev Server?
No gather rate appears in the name of Dev Server. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Dev Server run?
Rust network protocol 2634 and build 167781 on Windows is what Dev Server uses. Steam updates your game automatically, but you need the same protocol to join.
Is Dev Server online, and how reliable is it?
We last saw Dev Server 6 days 5 hours ago, and it is offline now. Over the last 6 full days, 7 of 144 hours were online, or 5%. On 21 October 2026, Rust Population saw it for the first time.
Where is Dev Server located?
Nothing published by Dev Server states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 187.99.119.242:28015.
How to join
How do I join Dev Server?
Either enter client.connect 187.99.119.242:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.