Sakh65 Rust (TEST)
Offline 188.113.169.147:28015 checked 10d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 07:31 UTC10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Sakh65 Rust (TEST) rank against other Rust servers?
Over the past week it ranks #15,319 for player hours, which puts Sakh65 Rust (TEST) in the top 70% of all ranked servers.
How busy is Sakh65 Rust (TEST)?
We have no live count for Sakh65 Rust (TEST) right now. It was last seen 10 days 16 hours ago.
Lists and tags
What do the server tags on Sakh65 Rust (TEST) mean?
The game's server browser reads the tags Sakh65 Rust (TEST) publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Sakh65 Rust (TEST)?
These Rust Population lists include Sakh65 Rust (TEST): Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What does wipe day look like on Sakh65 Rust (TEST)?
The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on Sakh65 Rust (TEST)?
Too few wipes are on record for Sakh65 Rust (TEST) to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 10 days 18 hours ago the current world was made.
Settings
Which map does Sakh65 Rust (TEST) run?
Sakh65 Rust (TEST) uses a map the game generates: procedural.
What are the rules and settings on Sakh65 Rust (TEST)?
The name tells you nothing about gather rates: Sakh65 Rust (TEST) states none. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Sakh65 Rust (TEST) run?
On Windows, Sakh65 Rust (TEST) runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam updates it for you.
Is Sakh65 Rust (TEST) online, and how reliable is it?
Currently offline, Sakh65 Rust (TEST) was last seen 10 days 16 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 18 October 2026.
Where is Sakh65 Rust (TEST) located?
Nothing published by Sakh65 Rust (TEST) states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 188.113.169.147:28015.
How to join
How do I join Sakh65 Rust (TEST)?
To connect directly, open Rust's console with F1 and type client.connect 188.113.169.147:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.