[ESP] [PVP/PVE] RustZ Invasion Zombie
Online EU 188.165.197.71:28015 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 40% of all ranked servers, top 74% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 19:18 UTC, in 11h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:18 UTC FW27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [ESP] [PVP/PVE] RustZ Invasion Zombie rank against other Rust servers?
[ESP] [PVP/PVE] RustZ Invasion Zombie ranks #8,845 on seven-day player hours, #2,166 in Europe, and sits in the top 40% of all ranked servers.
How busy is [ESP] [PVP/PVE] RustZ Invasion Zombie?
[ESP] [PVP/PVE] RustZ Invasion Zombie holds 0 players at the moment, out of 50 slots. We counted an average of 0 players in the past week, with 1 at the busiest. Look at the last 48 hours and 11:00 UTC stands out: it averaged 0 players.
Lists and tags
What do the server tags on [ESP] [PVP/PVE] RustZ Invasion Zombie mean?
These are the tags [ESP] [PVP/PVE] RustZ Invasion Zombie publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; EU (Europe): The server browser lists it under Europe. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include [ESP] [PVP/PVE] RustZ Invasion Zombie?
These Rust Population lists include [ESP] [PVP/PVE] RustZ Invasion Zombie: Rust servers in Europe, Modded Rust servers, counted, PvE servers, counted and Rust zombie and infected servers. Filter the server list by Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks and it will show up.
Wipe notes
What does wipe day look like on [ESP] [PVP/PVE] RustZ Invasion Zombie?
Across its recent wipes the busiest crowds averaged 1 players. Peak came 1 hours into the latest wipe.
What is the wipe schedule on [ESP] [PVP/PVE] RustZ Invasion Zombie?
The prediction follows its tag, since too few of [ESP] [PVP/PVE] RustZ Invasion Zombie's wipes are on record to confirm the schedule. On Thursday 29 October at 19:18 UTC its next wipe is due. Counted from 27 days 12 hours ago, that is how long the current world has stood. A wipe every two weeks is what the tags publish.
Map and rules
Which map does [ESP] [PVP/PVE] RustZ Invasion Zombie run?
A procedural map of size 4,500 from seed 798468631, generated by the game, is in use on [ESP] [PVP/PVE] RustZ Invasion Zombie. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on [ESP] [PVP/PVE] RustZ Invasion Zombie?
Nothing in [ESP] [PVP/PVE] RustZ Invasion Zombie's name says how gather works. Eight players per group is the default, and it applies here. pve is what it runs, no player combat. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does [ESP] [PVP/PVE] RustZ Invasion Zombie run?
The setup is Rust network protocol 2635 and build 168909 on Linux for [ESP] [PVP/PVE] RustZ Invasion Zombie. Steam updates your game automatically, but you need the same protocol to join.
Does [ESP] [PVP/PVE] RustZ Invasion Zombie run smoothly?
It ran at 78 server fps on average over the last 48 hours, and never went below 65. Up to 179,062 entities were present, counting buildings, deployables and everything else. Up to 4,527 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is [ESP] [PVP/PVE] RustZ Invasion Zombie online, and how reliable is it?
[ESP] [PVP/PVE] RustZ Invasion Zombie is up and running at the moment. Judging by the uptime it reports, the last restart was about 2 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 13 September 2026, Rust Population saw it for the first time.
Where is [ESP] [PVP/PVE] RustZ Invasion Zombie located?
The EU tag is how [ESP] [PVP/PVE] RustZ Invasion Zombie places itself in Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 188.165.197.71:28015 is where it lives.
Getting in
How do I join [ESP] [PVP/PVE] RustZ Invasion Zombie?
Either enter client.connect 188.165.197.71:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at http://www.gameservers.es.