DevHev Local
Offline 188.187.132.165:28015 checked 31d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does DevHev Local rank against other Rust servers?
The last seven days of player hours place DevHev Local at #14,511, within the top 61% of all ranked servers.
How busy is DevHev Local?
We have no live count for DevHev Local right now. It was last seen 31 days 19 hours ago.
Lists and tags
What do the server tags on DevHev Local mean?
The game's server browser reads the tags DevHev Local publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must match protocol 2633; cs162929 (Build): This server runs game build 162929; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include DevHev Local?
On Rust Population, DevHev Local is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on DevHev Local?
Its rhythm cannot be told yet: too few of DevHev Local's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 55 days 18 hours ago the current world was made.
Map and rules
Which map does DevHev Local run?
A procedural map, generated by the game, is in use on DevHev Local.
What are the rules and settings on DevHev Local?
Nothing in DevHev Local's name says how gather works. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does DevHev Local run?
The setup is Rust network protocol 2633 and build 162929 on Windows for DevHev Local. Your game needs the same protocol to join; Steam takes care of updating it.
Is DevHev Local online, and how reliable is it?
Currently offline, DevHev Local was last seen 31 days 19 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is DevHev Local located?
No region is published by DevHev Local. Rust Population does not look up where the machine stands; it shows where the server says it is. 188.187.132.165:28015 is where it lives.
How to join
How do I join DevHev Local?
Either enter client.connect 188.187.132.165:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.