[DEV] Blackout Monument Event Testserver
Offline 188.194.48.109:28015 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [DEV] Blackout Monument Event Testserver rank against other Rust servers?
The last seven days of player hours place [DEV] Blackout Monument Event Testserver at #11,911, within the top 54% of all ranked servers.
How busy is [DEV] Blackout Monument Event Testserver?
We have no live count for [DEV] Blackout Monument Event Testserver right now. It was last seen 3 days 22 hours ago. We counted an average of 0 players in the past week, with 1 at the busiest.
Tags
What do the server tags on [DEV] Blackout Monument Event Testserver mean?
What the game's server browser reads from [DEV] Blackout Monument Event Testserver is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include [DEV] Blackout Monument Event Testserver?
These Rust Population lists include [DEV] Blackout Monument Event Testserver: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What is the wipe schedule on [DEV] Blackout Monument Event Testserver?
Its rhythm cannot be told yet: too few of [DEV] Blackout Monument Event Testserver's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 8 days 15 hours ago.
Map and rules
Which map does [DEV] Blackout Monument Event Testserver run?
A procedural map, generated by the game, is in use on [DEV] Blackout Monument Event Testserver.
What are the rules and settings on [DEV] Blackout Monument Event Testserver?
No gather rate appears in the name of [DEV] Blackout Monument Event Testserver. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. You play with Valve's anti-cheat off: VAC.
Server details
Which version of Rust does [DEV] Blackout Monument Event Testserver run?
The setup is Rust network protocol 2635 and build 168909 on Windows for [DEV] Blackout Monument Event Testserver. The protocol must match for you to join, and Steam updates it for you.
Is [DEV] Blackout Monument Event Testserver online, and how reliable is it?
Offline at the moment, [DEV] Blackout Monument Event Testserver was last seen 3 days 22 hours ago. Over the last 7 full days, 31 of 168 hours were online, or 18%. The first sighting by Rust Population was on 20 October 2026.
Where is [DEV] Blackout Monument Event Testserver located?
A region is not published by [DEV] Blackout Monument Event Testserver. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 188.194.48.109:28015.
Getting in
How do I join [DEV] Blackout Monument Event Testserver?
To connect directly, open Rust's console with F1 and type client.connect 188.194.48.109:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.