IKS[211 Devblog]
Offline 188.241.241.200:27015 checked 9d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does IKS[211 Devblog] rank against other Rust servers?
By player hours over the last seven days, IKS[211 Devblog] places at #14,786, within the top 67% of ranked servers.
How busy is IKS[211 Devblog]?
IKS[211 Devblog] is offline at this count; we last saw it 9 days 2 hours ago.
Tags
What do the server tags on IKS[211 Devblog] mean?
What the game's server browser reads from IKS[211 Devblog] is this set of tags: mp10 (Max players): You can join up to 10 slots; v2164 (Protocol): The protocol is 2164; a different version will not connect; oxide (Oxide): The plugin framework Oxide (uMod) runs on this server; modded (Modded): Plugins or settings change the game; it is listed under Modded; hb68d7370 (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it; stok (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include IKS[211 Devblog]?
IKS[211 Devblog] appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded.
Wipe schedule
What is the wipe schedule on IKS[211 Devblog]?
The record holds too few of IKS[211 Devblog]'s wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 16 days 17 hours ago, that is how long the current world has stood.
Settings
What are the rules and settings on IKS[211 Devblog]?
Nothing in IKS[211 Devblog]'s name says how gather works. No group limit is published. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The anti-cheat VAC from Valve is disabled.
About the server
Which version of Rust does IKS[211 Devblog] run?
The setup is Rust network protocol 2164 on Windows for IKS[211 Devblog]. Steam updates your game automatically, but you need the same protocol to join.
Is IKS[211 Devblog] online, and how reliable is it?
Currently offline, IKS[211 Devblog] was last seen 9 days 2 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 20 October 2026.
Where is IKS[211 Devblog] located?
Nothing published by IKS[211 Devblog] states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 188.241.241.200:27015.
Getting in
How do I join IKS[211 Devblog]?
To connect directly, open Rust's console with F1 and type client.connect 188.241.241.200:27015; or press Launch Rust on this page and Steam opens Rust and joins for you.