IKS[211 Devblog]
Offline 188.241.241.235:27015 checked 11d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does IKS[211 Devblog] rank against other Rust servers?
Over the past week it ranks #13,075 for player hours, which puts IKS[211 Devblog] in the top 60% of all ranked servers.
How busy is IKS[211 Devblog]?
IKS[211 Devblog] is offline at this count; we last saw it 11 days 12 hours ago.
Tags
What do the server tags on IKS[211 Devblog] mean?
What the game's server browser reads from IKS[211 Devblog] is this set of tags: mp10 (Max players): The server has 10 slots; v2164 (Protocol): The protocol is 2164; a different version will not connect; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): This server appears under Modded because plugins or settings alter the game; hb68d7370 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include IKS[211 Devblog]?
These Rust Population lists include IKS[211 Devblog]: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded.
Wipe schedule
What is the wipe schedule on IKS[211 Devblog]?
Too few wipes are on record for IKS[211 Devblog] to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 16 days 23 hours ago.
Settings
What are the rules and settings on IKS[211 Devblog]?
No gather rate appears in the name of IKS[211 Devblog]. No group limit is published. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You play with Valve's anti-cheat off: VAC.
About the server
Which version of Rust does IKS[211 Devblog] run?
On Windows, IKS[211 Devblog] runs Rust network protocol 2164. Steam updates your game automatically, but you need the same protocol to join.
Is IKS[211 Devblog] online, and how reliable is it?
Currently offline, IKS[211 Devblog] was last seen 11 days 12 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 18 October 2026.
Where is IKS[211 Devblog] located?
Nothing published by IKS[211 Devblog] states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 188.241.241.235:27015 is where it lives.
Getting in
How do I join IKS[211 Devblog]?
To connect directly, open Rust's console with F1 and type client.connect 188.241.241.235:27015; or press Launch Rust on this page and Steam opens Rust and joins for you.