My Rust Server
Offline 188.244.155.199:28015 checked 21d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does My Rust Server rank against other Rust servers?
The last seven days of player hours place My Rust Server at #13,748, within the top 62% of all ranked servers.
How busy is My Rust Server?
We have no live count for My Rust Server right now. It was last seen 21 days 16 hours ago.
Tags
What do the server tags on My Rust Server mean?
What the game's server browser reads from My Rust Server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166494 (Build): This server runs game build 166494; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include My Rust Server?
My Rust Server appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on My Rust Server?
Too few wipes are on record for My Rust Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 21 days 19 hours ago, that is how long the current world has stood.
Settings
Which map does My Rust Server run?
The map on My Rust Server is procedural, made by the game.
What are the rules and settings on My Rust Server?
No gather rate appears in the name of My Rust Server. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does My Rust Server run?
On Windows, My Rust Server runs Rust network protocol 2634 and build 166494. Your game needs the same protocol to join; Steam takes care of updating it.
Is My Rust Server online, and how reliable is it?
Offline at the moment, My Rust Server was last seen 21 days 16 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 7 October 2026.
Where is My Rust Server located?
A region is not published by My Rust Server. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 188.244.155.199:28015.
How to join
How do I join My Rust Server?
Either enter client.connect 188.244.155.199:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.