ServerControl isolated validation
Offline 188.255.115.127:29115 checked 11d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does ServerControl isolated validation rank against other Rust servers?
Over the past week it ranks #15,317 for player hours, which puts ServerControl isolated validation in the top 70% of all ranked servers.
How busy is ServerControl isolated validation?
We have no live count for ServerControl isolated validation right now. It was last seen 11 days 10 hours ago.
Tags
What do the server tags on ServerControl isolated validation mean?
What the game's server browser reads from ServerControl isolated validation is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): You can join up to 1 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include ServerControl isolated validation?
ServerControl isolated validation appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What is the wipe schedule on ServerControl isolated validation?
The record holds too few of ServerControl isolated validation's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 11 days 10 hours ago.
Map and rules
Which map does ServerControl isolated validation run?
A procedural map, generated by the game, is in use on ServerControl isolated validation.
What are the rules and settings on ServerControl isolated validation?
Nothing in ServerControl isolated validation's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does ServerControl isolated validation run?
Rust network protocol 2634 and build 167781 on Windows is what ServerControl isolated validation uses. Steam updates your game automatically, but you need the same protocol to join.
Is ServerControl isolated validation online, and how reliable is it?
Offline at the moment, ServerControl isolated validation was last seen 11 days 10 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 18 October 2026.
Where is ServerControl isolated validation located?
Nothing published by ServerControl isolated validation states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 188.255.115.127:29115.
Getting in
How do I join ServerControl isolated validation?
Open the console with F1 in Rust and enter client.connect 188.255.115.127:29115. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.