Rust PopulationField survey · Rust servers
Observing 101,834 players 11,857 servers 3,918 with someone on 547 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 13,038habitat unknownfirst seen 19 Oct 2026

SpyExpeditions Development Server

Offline 189.110.255.189:28015 checked 9d ago

moddedoxide

Measurements

Players now
1/ 10
= 1 player
10% full
7-day average
0
peak –
Rank
#13,038
top 59%
Last wipe
15d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does SpyExpeditions Development Server rank against other Rust servers?

Over the past week it ranks #13,038 for player hours, which puts SpyExpeditions Development Server in the top 59% of all ranked servers.

How busy is SpyExpeditions Development Server?

SpyExpeditions Development Server is offline at this count; we last saw it 9 days 19 hours ago.

Lists and tags

What do the server tags on SpyExpeditions Development Server mean?

These are the tags SpyExpeditions Development Server publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include SpyExpeditions Development Server?

On Rust Population, SpyExpeditions Development Server is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.

Wipe notes

What is the wipe schedule on SpyExpeditions Development Server?

Its rhythm cannot be told yet: too few of SpyExpeditions Development Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 15 days 22 hours ago.

Map and rules

Which map does SpyExpeditions Development Server run?

The map on SpyExpeditions Development Server is procedural, made by the game.

What are the rules and settings on SpyExpeditions Development Server?

The name tells you nothing about gather rates: SpyExpeditions Development Server states none. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does SpyExpeditions Development Server run?

The setup is Rust network protocol 2634 and build 167781 on Windows for SpyExpeditions Development Server. Your game needs the same protocol to join; Steam takes care of updating it.

Is SpyExpeditions Development Server online, and how reliable is it?

We last saw SpyExpeditions Development Server 9 days 19 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 19 October 2026, Rust Population saw it for the first time.

Where is SpyExpeditions Development Server located?

A region is not published by SpyExpeditions Development Server. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 189.110.255.189:28015.

Getting in

How do I join SpyExpeditions Development Server?

Either enter client.connect 189.110.255.189:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players You can join up to 10 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.