Thunderland.club (TestSrv Prox...)
Offline SA 189.127.164.139:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 48% of all ranked servers, top 76% in SA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Thunderland.club (TestSrv Prox...) rank against other Rust servers?
On player hours over the last seven days Thunderland.club (TestSrv Prox...) is #10,662, #183 in South America, placing it in the top 48% of ranked servers.
How busy is Thunderland.club (TestSrv Prox...)?
We have no live count for Thunderland.club (TestSrv Prox...) right now. It was last seen 42 hours ago. Seven days of counting give an average of 1 players and a peak of 1. In the last 48 hours the peak hour came at 22:00 UTC, averaging 1 players.
Lists and tags
What do the server tags on Thunderland.club (TestSrv Prox...) mean?
These are the tags Thunderland.club (TestSrv Prox...) publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; SA (South America): In the server browser it appears under South America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Thunderland.club (TestSrv Prox...)?
These Rust Population lists include Thunderland.club (TestSrv Prox...): Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Region: South America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Wipe schedule
What is the wipe schedule on Thunderland.club (TestSrv Prox...)?
An estimate from the force wipe gives Thunderland.club (TestSrv Prox...)'s next wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. The world it runs now dates from 3 days 21 hours ago. Its tags give a wipe schedule of one wipe a month.
Settings
Which map does Thunderland.club (TestSrv Prox...) run?
The map on Thunderland.club (TestSrv Prox...) is procedural, made by the game.
What are the rules and settings on Thunderland.club (TestSrv Prox...)?
The name tells you nothing about gather rates: Thunderland.club (TestSrv Prox...) states none. The group limit is 8 players, which is the default. This server runs pve, no player combat. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Thunderland.club (TestSrv Prox...) run?
Rust network protocol 2635 and build 168909 on Linux is what Thunderland.club (TestSrv Prox...) uses. Steam updates your game automatically, but you need the same protocol to join.
Is Thunderland.club (TestSrv Prox...) online, and how reliable is it?
Offline at the moment, Thunderland.club (TestSrv Prox...) was last seen 42 hours ago. Over the last 2 full days, 3 of 48 hours were online, or 6%. The first sighting by Rust Population was on 26 October 2026.
Where is Thunderland.club (TestSrv Prox...) located?
The SA tag is how Thunderland.club (TestSrv Prox...) places itself in South America. Rust Population does not look up where the machine stands; it shows where the server says it is. 189.127.164.139:28015 is where it lives.
How to join
How do I join Thunderland.club (TestSrv Prox...)?
Open the console with F1 in Rust and enter client.connect 189.127.164.139:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.