Toddy Dev Server
Offline 189.80.150.199:28015 checked 20d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Toddy Dev Server rank against other Rust servers?
Over the past week it ranks #15,836 for player hours, which puts Toddy Dev Server in the top 72% of all ranked servers.
How busy is Toddy Dev Server?
We have no live count for Toddy Dev Server right now. It was last seen 20 days 19 hours ago.
Tags
What do the server tags on Toddy Dev Server mean?
These are the tags Toddy Dev Server publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Toddy Dev Server?
On Rust Population, Toddy Dev Server is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on Toddy Dev Server?
Its rhythm cannot be told yet: too few of Toddy Dev Server's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 27 days 5 hours ago the current world was made.
Settings
What are the rules and settings on Toddy Dev Server?
No gather rate appears in the name of Toddy Dev Server. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. The server describes itself as vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Toddy Dev Server run?
On Linux, Toddy Dev Server runs Rust network protocol 2634 and build 167058. The protocol must match for you to join, and Steam updates it for you.
Is Toddy Dev Server online, and how reliable is it?
Offline at the moment, Toddy Dev Server was last seen 20 days 19 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 8 October 2026.
Where is Toddy Dev Server located?
A region is not published by Toddy Dev Server. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 189.80.150.199:28015.
How to join
How do I join Toddy Dev Server?
Open the console with F1 in Rust and enter client.connect 189.80.150.199:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.