Building
Online SA 190.102.40.72:25713 checked 14m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 86% in SA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 07:09 UTC, in 11h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 07:09 UTC27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Building rank against other Rust servers?
On player hours over the last seven days Building is #15,289, #204 in South America, placing it in the top 69% of ranked servers.
How busy is Building?
Building holds 0 players at the moment, out of 2 slots. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on Building mean?
These are the tags Building publishes, as read by the game's server browser: gmvanilla (Game mode): The game mode is vanilla survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^b (Biweekly): A wipe happens once a fortnight; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here; SA (South America): The server browser lists it under South America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Building?
Building appears among the Rust Population lists that follow: Modded Rust servers, counted and Build and creative servers. Look for it under these filters on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
Wipe notes
What does wipe day look like on Building?
Across its recent wipes the busiest crowds averaged 0 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on Building?
The prediction follows its tag, since too few of Building's wipes are on record to confirm the schedule. Due on Friday 30 October at 07:09 UTC is its next wipe. Counted from 27 days 12 hours ago, that is how long the current world has stood. The tags carry an every-two-weeks wipe schedule.
Settings
Which map does Building run?
Building uses a map the game generates, procedural, at size 2,500 with seed 1. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Building?
The name tells you nothing about gather rates: Building states none. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. The server describes itself as vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Building run?
Rust network protocol 2635 and build 168909 on Linux is what Building uses. The protocol must match for you to join, and Steam updates it for you.
Does Building run smoothly?
The last 48 hours saw an average of 60 server fps, with 59 as the lowest. Entities peaked at 30,875, including buildings, deployables and everything else. Up to 1,967 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Building online, and how reliable is it?
Right now, Building is online. About 11 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 23 September 2026, Rust Population saw it for the first time.
Where is Building located?
The SA tag is how Building places itself in South America. Rust Population does not look up where the machine stands; it shows where the server says it is. 190.102.40.72:25713 is where it lives.
Getting in
How do I join Building?
Either enter client.connect 190.102.40.72:25713 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://reishosting.com.br/.