Rust PopulationField survey · Rust servers
Observing 66,169 players 11,766 servers 3,487 with someone on 192 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 11,997habitat unknownfirst seen 13 Sep 2026

Test Server

Offline 190.192.19.126:28015 checked 1d ago

moddedcarbon

Measurements

Players now
0/ 30
0% full
7-day average
0
peak 1
Rank
#11,997
top 54%
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeakWipe
00.250.50.75121:0022:0000:0001:0003:0004:00Wiped Tue 27 Oct, 21:35 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct29 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.4 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Wed 30 SepSun 27 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 21:35 UTC1d ago – – running 0
Wed 30 Sep, 22:18 UTC28d ago 4 – 27 days 0
Sun 27 Sep, 01:47 UTC32d ago 1 – 3.9 days 1
Sat 26 Sep, 01:47 UTC33d ago 1 – 1 days 0
Wed 23 Sep, 03:46 UTC36d ago 1 – 2.9 days 1
Tue 22 Sep, 21:39 UTC36d ago 1 – 0.3 days 0
Thu 17 Sep, 04:13 UTC42d ago 1 – 5.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Test Server rank against other Rust servers?

The last seven days of player hours place Test Server at #11,997, within the top 54% of all ranked servers.

How busy is Test Server?

Test Server is offline at this count; we last saw it 31 hours ago. Seven days of counting give an average of 0 players and a peak of 1. The busiest hour in the last 48 was 00:00 UTC, when an average of 1 players were on.

Tags

What do the server tags on Test Server mean?

What the game's server browser reads from Test Server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): The server has 30 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs169423 (Build): Game build: 169423; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Test Server?

These Rust Population lists include Test Server: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Wipe schedule

What does wipe day look like on Test Server?

The busiest point of its recent wipes averaged 2 players. The crowd on the latest wipe peaked 2 hours in.

What is the wipe schedule on Test Server?

There is no next wipe to predict: Test Server wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 38 hours ago the current world was made.

Settings

Which map does Test Server run?

The map on Test Server is procedural, made by the game.

What are the rules and settings on Test Server?

Nothing in Test Server's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does Test Server run?

The setup is Rust network protocol 2635 and build 169423 on Windows for Test Server. The protocol must match for you to join, and Steam updates it for you.

Is Test Server online, and how reliable is it?

Offline at the moment, Test Server was last seen 31 hours ago. Over the last 7 full days, 8 of 168 hours were online, or 5%. The first sighting by Rust Population was on 13 September 2026.

Where is Test Server located?

Nothing published by Test Server states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 190.192.19.126:28015 is where it lives.

Getting in

How do I join Test Server?

Either enter client.connect 190.192.19.126:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmrust,cs169423,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp30
Max players The server has 30 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs169423
Build Game build: 169423.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.