The Crucible |US|PvE
Online NA 191.101.233.112:28015 checked 15m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 11% of all ranked servers, top 21% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 7 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:43 UTC FW27d ago | 11 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does The Crucible |US|PvE rank against other Rust servers?
Seven-day player hours put The Crucible |US|PvE at #2,476, or #396 in North America, inside the top 11% of all ranked servers.
How busy is The Crucible |US|PvE?
The count reads 0 players on The Crucible |US|PvE, which has 120 slots. Averaged over seven days, it drew 2 players and reached a peak of 9. Look at the last 48 hours and 01:00 UTC stands out: it averaged 4 players.
Lists and tags
What do the server tags on The Crucible |US|PvE mean?
The game's server browser reads the tags The Crucible |US|PvE publishes: gmrust (Game mode): Survival in the standard Rust style; mp120 (Max players): 120 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; NA (North America): In the server browser it appears under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include The Crucible |US|PvE?
On Rust Population, The Crucible |US|PvE is filed under these lists: Community servers, field-listed, PvE servers, counted, North American Rust servers and Vanilla Rust servers, counted. These are the filters it appears under when you browse the list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe schedule
What does wipe day look like on The Crucible |US|PvE?
Across its recent wipes the busiest crowds averaged 11 players. Peak came 7 hours into the latest wipe.
What is the wipe schedule on The Crucible |US|PvE?
Once a month The Crucible |US|PvE wipes, and that is with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. Counted from 27 days 14 hours ago, that is how long the current world has stood. Its tags give a wipe schedule of one wipe a month.
Settings
Which map does The Crucible |US|PvE run?
A procedural map of size 4,000 from seed 863951188, generated by the game, is in use on The Crucible |US|PvE. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named Custom Map.
What are the rules and settings on The Crucible |US|PvE?
No gather rate appears in the name of The Crucible |US|PvE. The group limit is 8 players, which is the default. This server runs pve, no player combat. You will find it under Community: it is a community server. The plugins it runs are Oxide. By its own description it is vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does The Crucible |US|PvE run?
Rust network protocol 2635 and build 168909 on Linux is what The Crucible |US|PvE uses. The protocol must match for you to join, and Steam updates it for you.
Does The Crucible |US|PvE run smoothly?
The last 48 hours saw an average of 35 server fps, with 3 as the lowest. The entity count reached 107,469: buildings, deployables and all other objects. Up to 2,717 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is The Crucible |US|PvE online, and how reliable is it?
The Crucible |US|PvE is up and running at the moment. The uptime it reports suggests a restart roughly 1 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is The Crucible |US|PvE located?
With its NA tag, The Crucible |US|PvE places itself in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 191.101.233.112:28015 is where it lives.
Getting in
How do I join The Crucible |US|PvE?
Open the console with F1 in Rust and enter client.connect 191.101.233.112:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://discord.com/invite/6J6jqbKyns.