Test server
Online 191.44.68.101:40121 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 19:59 UTC6h ago | – | – | running | 0 |
| Fri 23 Oct, 17:11 UTC5d ago | 0 | – | 5.1 days | 0 |
| Tue 20 Oct, 14:16 UTC8d ago | 2 | held half | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Test server rank against other Rust servers?
Over the past week it ranks #9,535 for player hours, which puts Test server in the top 43% of all ranked servers.
How busy is Test server?
Test server holds 0 players at the moment, out of 100 slots. Averaged over seven days, it drew 0 players and reached a peak of 1. In the last 48 hours the peak hour came at 20:00 UTC, averaging 1 players.
Tags
What do the server tags on Test server mean?
The game's server browser reads the tags Test server publishes: gmvanilla (Game mode): The game mode is vanilla survival; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; rustmaps (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Test server?
On Rust Population, Test server is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Wipe notes
What does wipe day look like on Test server?
Across its recent wipes the busiest crowds averaged 1 players. 0 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Test server?
Irregular times are when Test server wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 6 hours ago, that is how long the current world has stood.
Map and rules
Which map does Test server run?
The map on Test server is procedural, made by the game at size 5,000 from seed 1337. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named www.atakrust.com.
What are the rules and settings on Test server?
No gather rate appears in the name of Test server. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. By its own description it is vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Test server run?
Rust network protocol 2635 and build 168909 on Linux is what Test server uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does Test server run smoothly?
The last 48 hours saw an average of 56 server fps, with 51 as the lowest. The entity count reached 60,098: buildings, deployables and all other objects. Memory use peaked at 2,575 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Test server online, and how reliable is it?
Right now, Test server is online. Judging by the uptime it reports, the last restart was about 49 minutes ago. It was up 35% of the time over the last 7 full days, 58 out of 168 hours. On 20 October 2026, Rust Population saw it for the first time.
Where is Test server located?
Nothing published by Test server states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 191.44.68.101:40121.
How to join
How do I join Test server?
To connect directly, open Rust's console with F1 and type client.connect 191.44.68.101:40121; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://verisunucu.net.