RPSCAN
Offline 192.154.104.162:28019 checked 16d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RPSCAN rank against other Rust servers?
Over the past week it ranks #15,800 for player hours, which puts RPSCAN in the top 72% of all ranked servers.
How busy is RPSCAN?
RPSCAN is offline at this count; we last saw it 16 days 13 hours ago.
Lists and tags
What do the server tags on RPSCAN mean?
The game's server browser reads the tags RPSCAN publishes: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): The server has 500 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): This server runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RPSCAN?
On Rust Population, RPSCAN is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on RPSCAN?
The record holds too few of RPSCAN's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 16 days 13 hours ago.
Settings
What are the rules and settings on RPSCAN?
No gather rate appears in the name of RPSCAN. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does RPSCAN run?
Rust network protocol 2634 and build 166652 on Windows is what RPSCAN uses. The protocol must match for you to join, and Steam updates it for you.
Is RPSCAN online, and how reliable is it?
Currently offline, RPSCAN was last seen 16 days 13 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 11 October 2026.
Where is RPSCAN located?
Nothing published by RPSCAN states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 192.154.104.162:28019.
Getting in
How do I join RPSCAN?
Open the console with F1 in Rust and enter client.connect 192.154.104.162:28019. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.