[TEST] Corrosion Map Editor Validation
Online 192.154.253.111:28025 checked 1h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [TEST] Corrosion Map Editor Validation rank against other Rust servers?
Over the past week it ranks #15,426 for player hours, which puts [TEST] Corrosion Map Editor Validation in the top 69% of all ranked servers.
How busy is [TEST] Corrosion Map Editor Validation?
The count reads 0 players on [TEST] Corrosion Map Editor Validation, which has 10 slots. Counted over seven days: an average of 0 players.
Tags
What do the server tags on [TEST] Corrosion Map Editor Validation mean?
The game's server browser reads the tags [TEST] Corrosion Map Editor Validation publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include [TEST] Corrosion Map Editor Validation?
[TEST] Corrosion Map Editor Validation appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What is the wipe schedule on [TEST] Corrosion Map Editor Validation?
The record holds too few of [TEST] Corrosion Map Editor Validation's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 10 days 15 hours ago the current world was made.
Map and rules
Which map does [TEST] Corrosion Map Editor Validation run?
[TEST] Corrosion Map Editor Validation uses a map the game generates, procedural, at size 4,500 with seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Custom Map.
What are the rules and settings on [TEST] Corrosion Map Editor Validation?
No gather rate appears in the name of [TEST] Corrosion Map Editor Validation. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, is not running.
About the server
Which version of Rust does [TEST] Corrosion Map Editor Validation run?
On Linux, [TEST] Corrosion Map Editor Validation runs Rust network protocol 2634 and build 167781. Your game needs the same protocol to join; Steam takes care of updating it.
Does [TEST] Corrosion Map Editor Validation run smoothly?
It ran at 48 server fps on average over the last 48 hours, and never went below 29. The entity count reached 132,264: buildings, deployables and all other objects. Up to 5,337 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is [TEST] Corrosion Map Editor Validation online, and how reliable is it?
[TEST] Corrosion Map Editor Validation is up and running at the moment. The uptime it reports suggests a restart roughly 10 days 13 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. It was first seen by Rust Population on 18 October 2026.
Where is [TEST] Corrosion Map Editor Validation located?
Nothing published by [TEST] Corrosion Map Editor Validation states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 192.154.253.111:28025.
How to join
How do I join [TEST] Corrosion Map Editor Validation?
Either enter client.connect 192.154.253.111:28025 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.