unc rust dev
Offline 192.3.84.165:28115 checked 9d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 08:24 UTC9d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does unc rust dev rank against other Rust servers?
The last seven days of player hours place unc rust dev at #14,901, within the top 68% of all ranked servers.
How busy is unc rust dev?
We have no live count for unc rust dev right now. It was last seen 9 days 1 hours ago.
Lists and tags
What do the server tags on unc rust dev mean?
These are the tags unc rust dev publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include unc rust dev?
These Rust Population lists include unc rust dev: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What does wipe day look like on unc rust dev?
The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on unc rust dev?
Its rhythm cannot be told yet: too few of unc rust dev's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 9 days 1 hours ago, that is how long the current world has stood.
Settings
Which map does unc rust dev run?
unc rust dev uses a map the game generates: procedural.
What are the rules and settings on unc rust dev?
Nothing in unc rust dev's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does unc rust dev run?
The setup is Rust network protocol 2634 and build 167781 on Linux for unc rust dev. Your game needs the same protocol to join; Steam takes care of updating it.
Is unc rust dev online, and how reliable is it?
Offline at the moment, unc rust dev was last seen 9 days 1 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 19 October 2026, Rust Population saw it for the first time.
Where is unc rust dev located?
No region is published by unc rust dev. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 192.3.84.165:28115.
How to join
How do I join unc rust dev?
Either enter client.connect 192.3.84.165:28115 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.