AndyBawls
Offline 192.34.101.43:28015 checked 16d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 01:56 UTC22d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does AndyBawls rank against other Rust servers?
The last seven days of player hours place AndyBawls at #15,401, within the top 71% of all ranked servers.
How busy is AndyBawls?
At this count AndyBawls is offline, with its last sighting 16 days 3 hours ago.
Tags
What do the server tags on AndyBawls mean?
The game's server browser reads the tags AndyBawls publishes: gmrust (Game mode): The game mode is standard Rust survival; mp32 (Max players): The server has 32 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include AndyBawls?
AndyBawls appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on AndyBawls?
Averaged over recent wipes, 0 players were counted at the busiest point. Peak came 0 hours into the latest wipe.
What is the wipe schedule on AndyBawls?
The record holds too few of AndyBawls's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 22 days 7 hours ago the current world was made.
Map and rules
Which map does AndyBawls run?
AndyBawls uses a map the game generates: procedural.
What are the rules and settings on AndyBawls?
The name tells you nothing about gather rates: AndyBawls states none. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does AndyBawls run?
Rust network protocol 2634 and build 166652 on Linux is what AndyBawls uses. The protocol must match for you to join, and Steam updates it for you.
Is AndyBawls online, and how reliable is it?
Currently offline, AndyBawls was last seen 16 days 3 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 13 September 2026.
Where is AndyBawls located?
Nothing published by AndyBawls states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 192.34.101.43:28015.
How to join
How do I join AndyBawls?
Either enter client.connect 192.34.101.43:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.