We Love Rust | PvE |
Online 192.34.101.99:50000 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 00:16 UTC24d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does We Love Rust | PvE | rank against other Rust servers?
Over the past week it ranks #12,788 for player hours, which puts We Love Rust | PvE | in the top 58% of all ranked servers.
How busy is We Love Rust | PvE |?
The count reads 0 players on We Love Rust | PvE |, which has 100 slots. Seven days of counting give an average of 0 players and a peak of 1. Look at the last 48 hours and 19:00 UTC stands out: it averaged 0 players.
Lists and tags
What do the server tags on We Love Rust | PvE | mean?
What the game's server browser reads from We Love Rust | PvE | is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include We Love Rust | PvE |?
We Love Rust | PvE | appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on We Love Rust | PvE |?
The busiest point of its recent wipes averaged 1 players. 21 hours after the latest wipe the crowd peaked.
What is the wipe schedule on We Love Rust | PvE |?
Too few wipes are on record for We Love Rust | PvE | to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 24 days 18 hours ago, that is how long the current world has stood.
Map and rules
Which map does We Love Rust | PvE | run?
The map on We Love Rust | PvE | is procedural, made by the game at size 3,500 from seed 379859120. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on We Love Rust | PvE |?
Nothing in We Love Rust | PvE |'s name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does We Love Rust | PvE | run?
Rust network protocol 2635 and build 168909 on Linux is what We Love Rust | PvE | uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does We Love Rust | PvE | run smoothly?
In the last 48 hours, it averaged 213 server fps, with a low of 160. The entity count reached 71,706: buildings, deployables and all other objects. The highest memory usage was 2,430 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is We Love Rust | PvE | online, and how reliable is it?
We Love Rust | PvE | is up and running at the moment. The uptime it reports suggests a restart roughly 17 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is We Love Rust | PvE | located?
Nothing published by We Love Rust | PvE | states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 192.34.101.99:50000 is where it lives.
How to join
How do I join We Love Rust | PvE |?
To connect directly, open Rust's console with F1 and type client.connect 192.34.101.99:50000; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://discord.com/invite/5WcNFbPA.