Rust PopulationField survey · Rust servers
Observing 65,961 players 11,791 servers 3,606 with someone on 126 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 15,409habitat unknownfirst seen 13 Sep 2026

ASHFALL | LAST STAND

Offline 192.99.75.83:28015 checked 7d ago

moddedoxide

Measurements

Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,409
top 69%
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 days
usual gap
between real wipes
43%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 20 OctSat 17 OctFri 16 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 00:28 UTC8d ago 3 – running 0
Sat 17 Oct, 23:08 UTC10d ago 3 held half 2.1 days 0
Fri 16 Oct, 23:08 UTC11d ago 4 – 1 days 4
Thu 15 Oct, 21:37 UTC13d ago 5 – 1.1 days 0
Thu 15 Oct, 01:31 UTC13d ago 5 – 0.8 days 2
Wed 14 Oct, 00:45 UTC14d ago 4 – 1 days 0
Thu 1 Oct, 18:00 UTC FW27d ago 25 halved by day 6 12.3 days 6
Thu 1 Oct, 00:16 UTC27d ago 25 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does ASHFALL | LAST STAND rank against other Rust servers?

The last seven days of player hours place ASHFALL | LAST STAND at #15,409, within the top 69% of all ranked servers.

How busy is ASHFALL | LAST STAND?

We have no live count for ASHFALL | LAST STAND right now. It was last seen 7 days 22 hours ago.

Lists and tags

What do the server tags on ASHFALL | LAST STAND mean?

What the game's server browser reads from ASHFALL | LAST STAND is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include ASHFALL | LAST STAND?

On Rust Population, ASHFALL | LAST STAND is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.

Wipe schedule

What does wipe day look like on ASHFALL | LAST STAND?

Across its recent wipes the busiest crowds averaged 3 players. Peak came 3 hours into the latest wipe. Half that peak held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on ASHFALL | LAST STAND?

Irregular times are when ASHFALL | LAST STAND wipes, which leaves no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 8 days 21 hours ago the current world was made.

Map and rules

Which map does ASHFALL | LAST STAND run?

A procedural map of size 3,000, generated by the game, is in use on ASHFALL | LAST STAND.

What are the rules and settings on ASHFALL | LAST STAND?

No gather rate appears in the name of ASHFALL | LAST STAND. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does ASHFALL | LAST STAND run?

On Linux, ASHFALL | LAST STAND runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam updates it for you.

Is ASHFALL | LAST STAND online, and how reliable is it?

Currently offline, ASHFALL | LAST STAND was last seen 7 days 22 hours ago. Over the last 7 full days, 1 of 168 hours were online, or 1%. On 13 September 2026, Rust Population saw it for the first time.

Where is ASHFALL | LAST STAND located?

No region is published by ASHFALL | LAST STAND. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 192.99.75.83:28015.

Getting in

How do I join ASHFALL | LAST STAND?

Open the console with F1 in Rust and enter client.connect 192.99.75.83:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players You can join up to 50 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Your game needs the same version, protocol 2634, to join.
cs167781
Build This server runs game build 167781.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.