Server_217_DevBlog
Offline 193.107.108.174:28015 checked 24d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Server_217_DevBlog rank against other Rust servers?
Over the past week it ranks #15,980 for player hours, which puts Server_217_DevBlog in the top 71% of all ranked servers.
How busy is Server_217_DevBlog?
Server_217_DevBlog is offline at this count; we last saw it 24 days 6 hours ago.
Lists and tags
What do the server tags on Server_217_DevBlog mean?
These are the tags Server_217_DevBlog publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; v2183 (Protocol): Your game needs the same version, protocol 2183, to join; oxide (Oxide): The plugin framework Oxide (uMod) runs on this server; modded (Modded): This server appears under Modded because plugins or settings alter the game; h5e7466bf (Custom tag): The owner or a plugin applied this tag, which is not standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Server_217_DevBlog?
Server_217_DevBlog appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded.
Wipe schedule
What is the wipe schedule on Server_217_DevBlog?
Too few wipes are on record for Server_217_DevBlog to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 28 days 1 hours ago the current world was made.
Settings
Which map does Server_217_DevBlog run?
Server_217_DevBlog uses a map the game generates: procedural.
What are the rules and settings on Server_217_DevBlog?
Nothing in Server_217_DevBlog's name says how gather works. No group limit is published. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The anti-cheat VAC from Valve is disabled.
About the server
Which version of Rust does Server_217_DevBlog run?
The setup is Rust network protocol 2183 on Windows for Server_217_DevBlog. Steam updates your game automatically, but you need the same protocol to join.
Is Server_217_DevBlog online, and how reliable is it?
We last saw Server_217_DevBlog 24 days 6 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 1 October 2026.
Where is Server_217_DevBlog located?
Nothing published by Server_217_DevBlog states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 193.107.108.174:28015 is where it lives.
How to join
How do I join Server_217_DevBlog?
To connect directly, open Rust's console with F1 and type client.connect 193.107.108.174:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.