Server_216_DevBlog
Offline 193.142.159.84:28015 checked 8d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Server_216_DevBlog rank against other Rust servers?
The last seven days of player hours place Server_216_DevBlog at #15,379, within the top 70% of all ranked servers.
How busy is Server_216_DevBlog?
At this count Server_216_DevBlog is offline, with its last sighting 8 days 20 hours ago.
Lists and tags
What do the server tags on Server_216_DevBlog mean?
The game's server browser reads the tags Server_216_DevBlog publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; v2180 (Protocol): The protocol is 2180; a different version will not connect; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): Plugins or settings change the game; it is listed under Modded; hdf93daba (Custom tag): The owner or a plugin applied this tag, which is not standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Server_216_DevBlog?
These Rust Population lists include Server_216_DevBlog: Modded Rust servers, counted. Filter the server list by Type: Modded; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What is the wipe schedule on Server_216_DevBlog?
Its rhythm cannot be told yet: too few of Server_216_DevBlog's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 8 days 20 hours ago the current world was made.
Settings
Which map does Server_216_DevBlog run?
A procedural map, generated by the game, is in use on Server_216_DevBlog.
What are the rules and settings on Server_216_DevBlog?
The name tells you nothing about gather rates: Server_216_DevBlog states none. The group limit goes unstated. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. The anti-cheat VAC from Valve is disabled.
About the server
Which version of Rust does Server_216_DevBlog run?
On Windows, Server_216_DevBlog runs Rust network protocol 2180. Your game needs the same protocol to join; Steam takes care of updating it.
Is Server_216_DevBlog online, and how reliable is it?
Currently offline, Server_216_DevBlog was last seen 8 days 20 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 20 October 2026.
Where is Server_216_DevBlog located?
No region is published by Server_216_DevBlog. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 193.142.159.84:28015.
Getting in
How do I join Server_216_DevBlog?
Either enter client.connect 193.142.159.84:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.