Rustpocalypse
Online 193.160.23.154:28015 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Rustpocalypse rank against other Rust servers?
Over the past week it ranks #15,338 for player hours, which puts Rustpocalypse in the top 69% of all ranked servers.
How busy is Rustpocalypse?
Of its 30 slots, Rustpocalypse is using 0 right now. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on Rustpocalypse mean?
These are the tags Rustpocalypse publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): 30 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2622 (Protocol): The protocol is 2622; a different version will not connect; cs145203 (Build): The game build is 145203; ptrak (Networking): RakNet is the network layer here, as standard for the game; $ruk1 (Region code): The code for this server's region is uk1; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Rustpocalypse?
These Rust Population lists include Rustpocalypse: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Rustpocalypse?
Too few wipes are on record for Rustpocalypse to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 236 days 21 hours ago, that is how long the current world has stood.
Settings
Which map does Rustpocalypse run?
A procedural map of size 3,000 from seed 2083586310, generated by the game, is in use on Rustpocalypse. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Rustpocalypse?
The name tells you nothing about gather rates: Rustpocalypse states none. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Rustpocalypse run?
Rust network protocol 2622 and build 145203 on Windows is what Rustpocalypse uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does Rustpocalypse run smoothly?
The last 48 hours saw an average of 115 server fps, with 109 as the lowest. Entities peaked at 50,229, including buildings, deployables and everything else. The highest memory usage was 1,885 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Rustpocalypse online, and how reliable is it?
You will find Rustpocalypse online now. Judging by the uptime it reports, the last restart was about 26 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is Rustpocalypse located?
The region code is uk1, and Rustpocalypse publishes no region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 193.160.23.154:28015 is where it lives.
Getting in
How do I join Rustpocalypse?
Either enter client.connect 193.160.23.154:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.