spooky dookie
Offline 193.192.59.60:28100 checked 5d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:35 UTC FW27d ago | 1 | – | running | 0 |
| Wed 23 Sep, 23:52 UTC35d ago | 2 | halved by day 1 | 7.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does spooky dookie rank against other Rust servers?
The last seven days of player hours place spooky dookie at #15,341, within the top 69% of all ranked servers.
How busy is spooky dookie?
At this count spooky dookie is offline, with its last sighting 5 days 6 hours ago. We counted 0 players on average across the past week.
Tags
What do the server tags on spooky dookie mean?
These are the tags spooky dookie publishes, as read by the game's server browser: gmvanilla (Game mode): The game mode is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include spooky dookie?
On Rust Population, spooky dookie is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on spooky dookie?
The busiest point of its recent wipes averaged 2 players. The crowd on the latest wipe peaked 16 hours in. In 0% of recent wipes, half the peak was held until the next wipe. By day 1 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on spooky dookie?
Its rhythm cannot be told yet: too few of spooky dookie's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 27 days 11 hours ago, that is how long the current world has stood.
Settings
Which map does spooky dookie run?
A procedural map of size 3,500 from seed 2025505331, generated by the game, is in use on spooky dookie. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on spooky dookie?
The name tells you nothing about gather rates: spooky dookie states none. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does spooky dookie run?
On Windows, spooky dookie runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Is spooky dookie online, and how reliable is it?
Offline at the moment, spooky dookie was last seen 5 days 6 hours ago. Over the last 7 full days, 48 of 168 hours were online, or 29%. The first sighting by Rust Population was on 13 September 2026.
Where is spooky dookie located?
No region is published by spooky dookie. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 193.192.59.60:28100 is where it lives.
How to join
How do I join spooky dookie?
Either enter client.connect 193.192.59.60:28100 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.