Content-Farmer
Online 193.23.126.25:27084 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 17:46 UTC5d ago | 0 | – | running | 0 |
| Tue 20 Oct, 21:16 UTC9d ago | 1 | halved by day 1 | 3.9 days | 0 |
| Sun 11 Oct, 11:12 UTC18d ago | 1 | halved by day 1 | 9.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Content-Farmer rank against other Rust servers?
The last seven days of player hours place Content-Farmer at #15,268, within the top 68% of all ranked servers.
How busy is Content-Farmer?
Of its 24 slots, Content-Farmer is using 0 right now. Counted over seven days: an average of 0 players.
Tags
What do the server tags on Content-Farmer mean?
These are the tags Content-Farmer publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp24 (Max players): The server has 24 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Content-Farmer?
Content-Farmer appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe schedule
What does wipe day look like on Content-Farmer?
Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 0 hours in. In 0% of recent wipes, half the peak was held until the next wipe. In those that did not hold, the fall below half came by day 1.
What is the wipe schedule on Content-Farmer?
No next wipe can be predicted for Content-Farmer, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 5 days 4 hours ago.
Map and rules
Which map does Content-Farmer run?
The map on Content-Farmer is procedural, made by the game at size 3,800 from seed 100. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Content-Farmer?
The name tells you nothing about gather rates: Content-Farmer states none. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Content-Farmer run?
On Linux, Content-Farmer runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does Content-Farmer run smoothly?
It ran at 60 server fps on average over the last 48 hours, and never went below 60. Up to 82,321 entities were present, counting buildings, deployables and everything else. Up to 2,126 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is Content-Farmer online, and how reliable is it?
You will find Content-Farmer online now. About 53 minutes ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is Content-Farmer located?
Nothing published by Content-Farmer states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 193.23.126.25:27084.
Getting in
How do I join Content-Farmer?
Open the console with F1 in Rust and enter client.connect 193.23.126.25:27084. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.