Rust PopulationField survey · Rust servers
Observing 55,156 players 11,749 servers 3,381 with someone on 134 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,090habitat unknownfirst seen 16 Oct 2026

Server_217_DevBlog

Offline 193.232.161.40:28015 checked 12d ago

modded

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,090
top 70%
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Server_217_DevBlog rank against other Rust servers?

Over the past week it ranks #15,090 for player hours, which puts Server_217_DevBlog in the top 70% of all ranked servers.

How busy is Server_217_DevBlog?

Server_217_DevBlog is offline at this count; we last saw it 12 days 5 hours ago.

Lists and tags

What do the server tags on Server_217_DevBlog mean?

The game's server browser reads the tags Server_217_DevBlog publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; v2183 (Protocol): To join, your game must match protocol 2183; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): The game is changed by plugins or settings, so it is listed under Modded; h5e7466bf (Custom tag): The owner or a plugin applied this tag, which is not standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Server_217_DevBlog?

These Rust Population lists include Server_217_DevBlog: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Last wipe: In the last 2 weeks.

Wipe notes

What is the wipe schedule on Server_217_DevBlog?

Too few wipes are on record for Server_217_DevBlog to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 12 days 6 hours ago.

Settings

Which map does Server_217_DevBlog run?

A procedural map, generated by the game, is in use on Server_217_DevBlog.

What are the rules and settings on Server_217_DevBlog?

Nothing in Server_217_DevBlog's name says how gather works. No group limit is published. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You play with Valve's anti-cheat off: VAC.

About the server

Which version of Rust does Server_217_DevBlog run?

On Windows, Server_217_DevBlog runs Rust network protocol 2183. Steam updates your game automatically, but you need the same protocol to join.

Is Server_217_DevBlog online, and how reliable is it?

Currently offline, Server_217_DevBlog was last seen 12 days 5 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 16 October 2026, Rust Population saw it for the first time.

Where is Server_217_DevBlog located?

Nothing published by Server_217_DevBlog states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 193.232.161.40:28015 is where it lives.

How to join

How do I join Server_217_DevBlog?

Either enter client.connect 193.232.161.40:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players You can join up to 10 slots.
v2183
Protocol To join, your game must match protocol 2183.

Mods and access

oxide
Oxide A plugin framework, Oxide (uMod), is in use.
modded
Modded The game is changed by plugins or settings, so it is listed under Modded.

Other

h5e7466bf
Custom tag The owner or a plugin applied this tag, which is not standard Rust.
stok
Custom tag The owner or a plugin applied this tag, which is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.