Server_217_DevBlog
Offline 193.232.161.40:28015 checked 12d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Server_217_DevBlog rank against other Rust servers?
Over the past week it ranks #15,090 for player hours, which puts Server_217_DevBlog in the top 70% of all ranked servers.
How busy is Server_217_DevBlog?
Server_217_DevBlog is offline at this count; we last saw it 12 days 5 hours ago.
Lists and tags
What do the server tags on Server_217_DevBlog mean?
The game's server browser reads the tags Server_217_DevBlog publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; v2183 (Protocol): To join, your game must match protocol 2183; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): The game is changed by plugins or settings, so it is listed under Modded; h5e7466bf (Custom tag): The owner or a plugin applied this tag, which is not standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Server_217_DevBlog?
These Rust Population lists include Server_217_DevBlog: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Last wipe: In the last 2 weeks.
Wipe notes
What is the wipe schedule on Server_217_DevBlog?
Too few wipes are on record for Server_217_DevBlog to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 12 days 6 hours ago.
Settings
Which map does Server_217_DevBlog run?
A procedural map, generated by the game, is in use on Server_217_DevBlog.
What are the rules and settings on Server_217_DevBlog?
Nothing in Server_217_DevBlog's name says how gather works. No group limit is published. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You play with Valve's anti-cheat off: VAC.
About the server
Which version of Rust does Server_217_DevBlog run?
On Windows, Server_217_DevBlog runs Rust network protocol 2183. Steam updates your game automatically, but you need the same protocol to join.
Is Server_217_DevBlog online, and how reliable is it?
Currently offline, Server_217_DevBlog was last seen 12 days 5 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 16 October 2026, Rust Population saw it for the first time.
Where is Server_217_DevBlog located?
Nothing published by Server_217_DevBlog states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 193.232.161.40:28015 is where it lives.
How to join
How do I join Server_217_DevBlog?
Either enter client.connect 193.232.161.40:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.