dev server
Offline 193.61.243.108:28015 checked 18d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does dev server rank against other Rust servers?
Over the past week it ranks #14,163 for player hours, which puts dev server in the top 64% of all ranked servers.
How busy is dev server?
At this count dev server is offline, with its last sighting 18 days 14 hours ago.
Lists and tags
What do the server tags on dev server mean?
These are the tags dev server publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166652 (Build): This server runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include dev server?
These Rust Population lists include dev server: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on dev server?
Its rhythm cannot be told yet: too few of dev server's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 23 days 23 hours ago the current world was made.
Map and rules
Which map does dev server run?
dev server uses a map the game generates: procedural.
What are the rules and settings on dev server?
Nothing in dev server's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does dev server run?
The setup is Rust network protocol 2634 and build 166652 on Windows for dev server. The protocol must match for you to join, and Steam updates it for you.
Is dev server online, and how reliable is it?
Offline at the moment, dev server was last seen 18 days 14 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 5 October 2026.
Where is dev server located?
No region is published by dev server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 193.61.243.108:28015.
Getting in
How do I join dev server?
Open the console with F1 in Rust and enter client.connect 193.61.243.108:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.