Rust PopulationField survey · Rust servers
Observing 38,680 players 11,699 servers 2,939 with someone on 94 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,353habitat unknownfirst seen 13 Sep 2026

Cucer Dev [8] | Night Zombies

Online 194.31.52.30:28015 checked 9m ago

moddedoxide

Measurements

Players now
0/ 8
0% full
7-day average
0
peak –
Rank
#15,353
top 69%
Last wipe
84d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

AveragePeak
0123403:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Cucer Dev [8] | Night Zombies rank against other Rust servers?

By player hours over the last seven days, Cucer Dev [8] | Night Zombies places at #15,353, within the top 69% of ranked servers.

How busy is Cucer Dev [8] | Night Zombies?

Of its 8 slots, Cucer Dev [8] | Night Zombies is using 0 right now. Counted over seven days: an average of 0 players.

Lists and tags

What do the server tags on Cucer Dev [8] | Night Zombies mean?

These are the tags Cucer Dev [8] | Night Zombies publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp8 (Max players): The server has 8 slots; ts8 (Group limit): 8 per team is the default limit; v2631 (Protocol): The protocol is 2631; a different version will not connect; cs158240 (Build): This server runs game build 158240; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Cucer Dev [8] | Night Zombies?

These Rust Population lists include Cucer Dev [8] | Night Zombies: Modded Rust servers, counted and Rust zombie and infected servers. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe notes

What is the wipe schedule on Cucer Dev [8] | Night Zombies?

Its rhythm cannot be told yet: too few of Cucer Dev [8] | Night Zombies's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 84 days 3 hours ago, that is how long the current world has stood.

Settings

Which map does Cucer Dev [8] | Night Zombies run?

Cucer Dev [8] | Night Zombies uses a map the game generates, procedural, at size 1,200 with seed 1337. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on Cucer Dev [8] | Night Zombies?

No gather rate appears in the name of Cucer Dev [8] | Night Zombies. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does Cucer Dev [8] | Night Zombies run?

Rust network protocol 2631 and build 158240 on Linux is what Cucer Dev [8] | Night Zombies uses. Steam updates your game automatically, but you need the same protocol to join.

Does Cucer Dev [8] | Night Zombies run smoothly?

In the last 48 hours, it averaged 229 server fps, with a low of 155. Up to 4,840 entities were present, counting buildings, deployables and everything else. Memory use peaked at 1,071 MB. Players feel lag when fps is low and the entity count climbs.

Is Cucer Dev [8] | Night Zombies online, and how reliable is it?

Cucer Dev [8] | Night Zombies is up and running at the moment. About 5 days 17 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 13 September 2026, Rust Population saw it for the first time.

Where is Cucer Dev [8] | Night Zombies located?

Nothing published by Cucer Dev [8] | Night Zombies states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 194.31.52.30:28015 is where it lives.

How to join

How do I join Cucer Dev [8] | Night Zombies?

Open the console with F1 in Rust and enter client.connect 194.31.52.30:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp8,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp8
Max players The server has 8 slots.
ts8
Group limit 8 per team is the default limit.
v2631
Protocol The protocol is 2631; a different version will not connect.
cs158240
Build This server runs game build 158240.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.