Empire SCI
Offline 194.44.96.220:28015 checked 16d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Empire SCI rank against other Rust servers?
Over the past week it ranks #13,298 for player hours, which puts Empire SCI in the top 61% of all ranked servers.
How busy is Empire SCI?
Empire SCI is offline at this count; we last saw it 16 days 7 hours ago.
Lists and tags
What do the server tags on Empire SCI mean?
What the game's server browser reads from Empire SCI is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): The plugin framework Carbon runs on this server. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Empire SCI?
These Rust Population lists include Empire SCI: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Empire SCI?
Too few wipes are on record for Empire SCI to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 24 days 15 hours ago, that is how long the current world has stood.
Settings
Which map does Empire SCI run?
Empire SCI uses a map the game generates: procedural.
What are the rules and settings on Empire SCI?
Nothing in Empire SCI's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Empire SCI run?
The setup is Rust network protocol 2634 and build 166652 on Windows for Empire SCI. The protocol must match for you to join, and Steam updates it for you.
Is Empire SCI online, and how reliable is it?
Currently offline, Empire SCI was last seen 16 days 7 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 12 October 2026.
Where is Empire SCI located?
Nothing published by Empire SCI states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 194.44.96.220:28015.
Getting in
How do I join Empire SCI?
Either enter client.connect 194.44.96.220:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.