Empire SCI
Offline 194.44.96.91:28015 checked 11d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Empire SCI rank against other Rust servers?
Over the past week it ranks #14,467 for player hours, which puts Empire SCI in the top 66% of all ranked servers.
How busy is Empire SCI?
At this count Empire SCI is offline, with its last sighting 11 days 4 hours ago.
Tags
What do the server tags on Empire SCI mean?
The game's server browser reads the tags Empire SCI publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Empire SCI?
Empire SCI appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on Empire SCI?
Its rhythm cannot be told yet: too few of Empire SCI's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 24 days 6 hours ago.
Map and rules
Which map does Empire SCI run?
A procedural map, generated by the game, is in use on Empire SCI.
What are the rules and settings on Empire SCI?
The name tells you nothing about gather rates: Empire SCI states none. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Empire SCI run?
The setup is Rust network protocol 2634 and build 167781 on Windows for Empire SCI. Steam updates your game automatically, but you need the same protocol to join.
Is Empire SCI online, and how reliable is it?
Currently offline, Empire SCI was last seen 11 days 4 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 17 October 2026.
Where is Empire SCI located?
Nothing published by Empire SCI states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 194.44.96.91:28015.
How to join
How do I join Empire SCI?
Either enter client.connect 194.44.96.91:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.