Rust PopulationField survey · Rust servers
Observing 90,018 players 11,844 servers 3,736 with someone on 420 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 15,268habitat unknownfirst seen 3 Oct 2026

Hive dev - party

Offline 194.46.57.73:28015 checked 4d ago

moddedoxide

Measurements

Players now
0/ 16
0% full
7-day average
0
peak –
Rank
#15,268
top 68%
Last wipe
23d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.3 days
usual gap
between real wipes
60%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctMon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 20:40 UTC24d ago 2 – running 2
Mon 5 Oct, 05:34 UTC24d ago 3 – 0.6 days 0
Sun 4 Oct, 23:12 UTC24d ago 3 – 0.3 days 0
Sun 4 Oct, 16:07 UTC25d ago 3 – 0.3 days 0
Sun 4 Oct, 06:33 UTC25d ago 3 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Hive dev - party rank against other Rust servers?

By player hours over the last seven days, Hive dev - party places at #15,268, within the top 68% of ranked servers.

How busy is Hive dev - party?

At this count Hive dev - party is offline, with its last sighting 4 days 15 hours ago. We counted 0 players on average across the past week.

Lists and tags

What do the server tags on Hive dev - party mean?

What the game's server browser reads from Hive dev - party is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp16 (Max players): You can join up to 16 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Hive dev - party?

These Rust Population lists include Hive dev - party: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe schedule

What does wipe day look like on Hive dev - party?

The busiest point of its recent wipes averaged 3 players. 0 hours after the latest wipe the crowd peaked.

What is the wipe schedule on Hive dev - party?

Irregular times are when Hive dev - party wipes, which leaves no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 23 days 21 hours ago, that is how long the current world has stood.

Map and rules

Which map does Hive dev - party run?

A procedural map of size 3,000 from seed 1337, generated by the game, is in use on Hive dev - party. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named Custom Map.

What are the rules and settings on Hive dev - party?

The name tells you nothing about gather rates: Hive dev - party states none. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does Hive dev - party run?

The setup is Rust network protocol 2634 and build 166652 on Windows for Hive dev - party. Your game needs the same protocol to join; Steam takes care of updating it.

Is Hive dev - party online, and how reliable is it?

We last saw Hive dev - party 4 days 15 hours ago, and it is offline now. It was up 47% of the time over the last 7 full days, 79 out of 168 hours. It was first seen by Rust Population on 3 October 2026.

Where is Hive dev - party located?

Nothing published by Hive dev - party states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 194.46.57.73:28015.

Getting in

How do I join Hive dev - party?

Open the console with F1 in Rust and enter client.connect 194.46.57.73:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp16,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp16
Max players You can join up to 16 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.