rrcapture dev
Offline 194.46.57.73:28025 checked 18d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does rrcapture dev rank against other Rust servers?
Over the past week it ranks #13,624 for player hours, which puts rrcapture dev in the top 61% of all ranked servers.
How busy is rrcapture dev?
We have no live count for rrcapture dev right now. It was last seen 18 days 4 hours ago.
Lists and tags
What do the server tags on rrcapture dev mean?
What the game's server browser reads from rrcapture dev is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): The server has 4 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166652 (Build): This server runs game build 166652; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include rrcapture dev?
On Rust Population, rrcapture dev is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on rrcapture dev?
Its rhythm cannot be told yet: too few of rrcapture dev's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 18 days 6 hours ago the current world was made.
Settings
Which map does rrcapture dev run?
rrcapture dev uses a map the game generates, procedural, at size 2,000 with seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on rrcapture dev?
No gather rate appears in the name of rrcapture dev. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, is not running.
About the server
Which version of Rust does rrcapture dev run?
On Windows, rrcapture dev runs Rust network protocol 2634 and build 166652. Steam updates your game automatically, but you need the same protocol to join.
Is rrcapture dev online, and how reliable is it?
Offline at the moment, rrcapture dev was last seen 18 days 4 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 10 October 2026, Rust Population saw it for the first time.
Where is rrcapture dev located?
A region is not published by rrcapture dev. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 194.46.57.73:28025.
How to join
How do I join rrcapture dev?
Either enter client.connect 194.46.57.73:28025 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.