Rust PopulationField survey · Rust servers
Observing 65,813 players 11,842 servers 3,613 with someone on 128 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 10,339us1first seen 24 Oct 2026

Hive staging test (shards) - dev only

Offline 194.46.57.73:28035 checked 22h ago

moddedoxide

Measurements

Players now
0/ 20
0% full
7-day average
0
peak 2
Rank
#10,339
top 47%
Last wipe
1d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeakWipe
00.250.50.75123:0004:0009:0013:0018:0023:00Wiped Mon 26 Oct, 12:00 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

Server fpsWipe
020040060080023:0004:0009:0013:0018:0023:00Wiped Mon 26 Oct, 12:00 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1 days
usual gap
between real wipes
2
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 12:00 UTC1d ago – – running 0
Sun 25 Oct, 12:00 UTC2d ago 2 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Hive staging test (shards) - dev only rank against other Rust servers?

Over the past week it ranks #10,339 for player hours, which puts Hive staging test (shards) - dev only in the top 47% of all ranked servers.

How busy is Hive staging test (shards) - dev only?

Hive staging test (shards) - dev only is offline at this count; we last saw it 22 hours ago. Seven days of counting give an average of 0 players and a peak of 2. In the last 48 hours the peak hour came at 01:00 UTC, averaging 0 players.

Tags

What do the server tags on Hive staging test (shards) - dev only mean?

The game's server browser reads the tags Hive staging test (shards) - dev only publishes: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The server has 20 slots; v2635 (Protocol): To join, your game must match protocol 2635; ptrak (Networking): The network layer is RakNet, the game's standard; $rus1 (Region code): Region code: us1; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^o (Oxide): Oxide (uMod) provides the plugin framework here; dev (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; h (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Hive staging test (shards) - dev only?

Hive staging test (shards) - dev only appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 3 days.

Wipe notes

What does wipe day look like on Hive staging test (shards) - dev only?

Across its recent wipes the busiest crowds averaged 2 players. The crowd on the latest wipe peaked 3 hours in.

What is the wipe schedule on Hive staging test (shards) - dev only?

The record holds too few of Hive staging test (shards) - dev only's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 34 hours ago.

Map and rules

Which map does Hive staging test (shards) - dev only run?

A procedural map of size 1,000, generated by the game, is in use on Hive staging test (shards) - dev only. You will see the map named CraggyBuildBattleFieldArenaScri.

What are the rules and settings on Hive staging test (shards) - dev only?

The name tells you nothing about gather rates: Hive staging test (shards) - dev only states none. You will find no published group limit here. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does Hive staging test (shards) - dev only run?

On Windows, Hive staging test (shards) - dev only runs Rust network protocol 2635. The protocol must match for you to join, and Steam updates it for you.

Does Hive staging test (shards) - dev only run smoothly?

It ran at 484 server fps on average over the last 48 hours, and never went below 400. Up to 1 entities were present, counting buildings, deployables and everything else. Players feel lag when fps is low and the entity count climbs.

Is Hive staging test (shards) - dev only online, and how reliable is it?

Offline at the moment, Hive staging test (shards) - dev only was last seen 22 hours ago. About 30 minutes ago, it restarted, according to its uptime. It was up 98% of the time over the last 2 full days, 47 out of 48 hours. It was first seen by Rust Population on 24 October 2026.

Where is Hive staging test (shards) - dev only located?

Nothing from Hive staging test (shards) - dev only names a region, but its region code is us1. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 194.46.57.73:28035.

Getting in

How do I join Hive staging test (shards) - dev only?

Either enter client.connect 194.46.57.73:28035 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://rustminigames.com.

Key to its markings

Server tags

what each one means

Published as mp20,ptrak,$rus1,v2635,dev,h,stok,gmrust,^z,^o

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players The server has 20 slots.
v2635
Protocol To join, your game must match protocol 2635.
ptrak
Networking The network layer is RakNet, the game's standard.
$rus1
Region code Region code: us1.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^o
Oxide Oxide (uMod) provides the plugin framework here.

Other

dev
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard tags.
h
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard tags.
stok
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.