Rust PopulationField survey · Rust servers
Observing 34,993 players 11,617 servers 2,836 with someone on 74 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 14,594habitat unknownfirst seen 16 Oct 2026

Rust Devblog Server

Offline 194.46.58.122:28015 checked 12d ago

moddedcarbon

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#14,594
top 68%
Last wipe
31d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Rust Devblog Server rank against other Rust servers?

Over the past week it ranks #14,594 for player hours, which puts Rust Devblog Server in the top 68% of all ranked servers.

How busy is Rust Devblog Server?

At this count Rust Devblog Server is offline, with its last sighting 12 days 16 hours ago.

Lists and tags

What do the server tags on Rust Devblog Server mean?

The game's server browser reads the tags Rust Devblog Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; v2362 (Protocol): The protocol is 2362; a different version will not connect; ptrak (Networking): The network layer is RakNet, the game's standard; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): The plugin framework Carbon runs on this server; hil2cpp (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Rust Devblog Server?

These Rust Population lists include Rust Devblog Server: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Wipe schedule

What is the wipe schedule on Rust Devblog Server?

Too few wipes are on record for Rust Devblog Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 31 days 6 hours ago, that is how long the current world has stood.

Settings

Which map does Rust Devblog Server run?

Rust Devblog Server uses a map the game generates: procedural.

What are the rules and settings on Rust Devblog Server?

No gather rate appears in the name of Rust Devblog Server. The group limit goes unstated. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. You play with Valve's anti-cheat off: VAC.

Server details

Which version of Rust does Rust Devblog Server run?

The setup is Rust network protocol 2362 on Windows for Rust Devblog Server. Your game needs the same protocol to join; Steam takes care of updating it.

Is Rust Devblog Server online, and how reliable is it?

Offline at the moment, Rust Devblog Server was last seen 12 days 16 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 16 October 2026.

Where is Rust Devblog Server located?

No region is published by Rust Devblog Server. Rust Population does not look up where the machine stands; it shows where the server says it is. 194.46.58.122:28015 is where it lives.

How to join

How do I join Rust Devblog Server?

Open the console with F1 in Rust and enter client.connect 194.46.58.122:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players The server has 10 slots.
v2362
Protocol The protocol is 2362; a different version will not connect.
ptrak
Networking The network layer is RakNet, the game's standard.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon The plugin framework Carbon runs on this server.

Other

hil2cpp
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard tags.
stok
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.