Rust PopulationField survey · Rust servers
Observing 95,534 players 11,865 servers 3,881 with someone on 381 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 9,396habitat unknownfirst seen 22 Oct 2026

Server_210_DevBlog

Offline 194.48.218.212:28015 checked 5d ago

modded

Measurements

Players now
1/ 10
= 1 player
10% full
7-day average
1
peak 2
Rank
#9,396
top 42%
Last wipe
7d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Server_210_DevBlog rank against other Rust servers?

Over the past week it ranks #9,396 for player hours, which puts Server_210_DevBlog in the top 42% of all ranked servers.

How busy is Server_210_DevBlog?

We have no live count for Server_210_DevBlog right now. It was last seen 5 days 20 hours ago. Seven days of counting give an average of 1 players and a peak of 2.

Lists and tags

What do the server tags on Server_210_DevBlog mean?

The game's server browser reads the tags Server_210_DevBlog publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; v2201 (Protocol): Your game needs the same version, protocol 2201, to join; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): This server appears under Modded because plugins or settings alter the game; hd910d3d2 (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it; stok (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Server_210_DevBlog?

Server_210_DevBlog appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Last wipe: In the last 2 weeks.

Wipe schedule

What is the wipe schedule on Server_210_DevBlog?

The record holds too few of Server_210_DevBlog's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 7 days 1 hours ago.

Settings

Which map does Server_210_DevBlog run?

Server_210_DevBlog uses a map the game generates: procedural.

What are the rules and settings on Server_210_DevBlog?

The name tells you nothing about gather rates: Server_210_DevBlog states none. The group limit goes unstated. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. The anti-cheat VAC from Valve is disabled.

About the server

Which version of Rust does Server_210_DevBlog run?

On Windows, Server_210_DevBlog runs Rust network protocol 2201. Your game needs the same protocol to join; Steam takes care of updating it.

Is Server_210_DevBlog online, and how reliable is it?

Offline at the moment, Server_210_DevBlog was last seen 5 days 20 hours ago. Over the last 6 full days, 1 of 144 hours were online, or 1%. The first sighting by Rust Population was on 22 October 2026.

Where is Server_210_DevBlog located?

No region is published by Server_210_DevBlog. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 194.48.218.212:28015.

How to join

How do I join Server_210_DevBlog?

Open the console with F1 in Rust and enter client.connect 194.48.218.212:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp10,v2201,hd910d3d2,stok,gmrust,oxide,modded

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
v2201
Protocol Your game needs the same version, protocol 2201, to join.

Mods and access

oxide
Oxide Oxide (uMod) provides the plugin framework here.
modded
Modded This server appears under Modded because plugins or settings alter the game.

Other

hd910d3d2
Custom tag This tag falls outside Rust's standard set; the owner or a plugin set it.
stok
Custom tag This tag falls outside Rust's standard set; the owner or a plugin set it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.