Rust PopulationField survey · Rust servers
Observing 102,807 players 11,892 servers 3,961 with someone on 356 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 1,730habitat unknownfirst seen 13 Sep 2026

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting

Online 194.50.234.140:28015 checked 14m ago

monthly wipes moddedoxidepve

Measurements

Players now
4/ 50
= 1 player
8% full
7-day average
3
peak 12
Rank
#1,730
top 8%
Last wipe
28d ago
monthly schedule
Next wipe
7d 0h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
0246819:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

01020304019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

20
wipe-day peak
players, last three wipes

Coming wipes

7d 0h
Thu 5 Nov, 19:00 UTC
FW
35d 0h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 20, 45 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:43 UTC FW28d ago 20 – running 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting rank against other Rust servers?

Over the past week it ranks #1,730 for player hours, which puts RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting in the top 8% of all ranked servers.

How busy is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

Of its 50 slots, RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is using 4 right now. Averaged over seven days, it drew 3 players and reached a peak of 12. Look at the last 48 hours and 20:00 UTC stands out: it averaged 6 players.

Tags

What do the server tags on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting mean?

These are the tags RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

On Rust Population, RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is filed under these lists: Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Wipe notes

What does wipe day look like on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

Across its recent wipes the busiest crowds averaged 20 players. 45 hours after the latest wipe the crowd peaked.

What is the wipe schedule on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 28 days ago the current world was made. A monthly wipe schedule is what its tags publish.

Map and rules

Which map does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting run?

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting uses a map the game generates, procedural, at size 4,500 with seed 124032105. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

No gather rate appears in the name of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. Eight players per group is the default, and it applies here. pve is what it runs, no player combat. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting run?

Rust network protocol 2635 and build 168909 on Windows is what RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting uses. The protocol must match for you to join, and Steam updates it for you.

Does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting run smoothly?

It ran at 30 server fps on average over the last 48 hours, and never went below 21. Entities peaked at 238,219, including buildings, deployables and everything else. Up to 4,949 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting online, and how reliable is it?

You will find RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting online now. Judging by the uptime it reports, the last restart was about 8 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 13 September 2026, Rust Population saw it for the first time.

Where is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting located?

No region is published by RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 194.50.234.140:28015.

Getting in

How do I join RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

Open the console with F1 in Rust and enter client.connect 194.50.234.140:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://shop.rflservers.com/.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes take place, following Facepunch's force wipe.

Gameplay

^p
PvE The danger is the world, not other players: players do not fight each other.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.