RFL Test Server
Offline 194.50.234.143:28015 checked 15d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 22:53 UTC15d ago | 1 | – | running | 0 |
| Tue 29 Sep, 22:50 UTC29d ago | 2 | halved by day 1 | 14 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RFL Test Server rank against other Rust servers?
By player hours over the last seven days, RFL Test Server places at #14,590, within the top 68% of ranked servers.
How busy is RFL Test Server?
RFL Test Server is offline at this count; we last saw it 15 days 16 hours ago.
Lists and tags
What do the server tags on RFL Test Server mean?
What the game's server browser reads from RFL Test Server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^m (Monthly): This server wipes once a month, at the same time as Facepunch's force wipe; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include RFL Test Server?
On Rust Population, RFL Test Server is filed under these lists: Modded Rust servers, counted and PvE servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What does wipe day look like on RFL Test Server?
Across its recent wipes the busiest crowds averaged 2 players. Peak came 1 hours into the latest wipe. In 0% of recent wipes, half the peak was held until the next wipe. By day 1 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on RFL Test Server?
RFL Test Server follows a wipe rhythm of every other Tuesday at 22:53 UTC. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 15 days 16 hours ago, that is how long the current world has stood. Its tags give a wipe schedule of one wipe a month.
Settings
Which map does RFL Test Server run?
The map on RFL Test Server is procedural, made by the game at size 4,500 from seed 9889632. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on RFL Test Server?
No gather rate appears in the name of RFL Test Server. The group limit is 8 players, which is the default. This server runs pve, no player combat. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does RFL Test Server run?
The setup is Rust network protocol 2634 and build 167781 on Windows for RFL Test Server. Your game needs the same protocol to join; Steam takes care of updating it.
Is RFL Test Server online, and how reliable is it?
We last saw RFL Test Server 15 days 16 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 29 September 2026.
Where is RFL Test Server located?
A region is not published by RFL Test Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 194.50.234.143:28015.
Getting in
How do I join RFL Test Server?
To connect directly, open Rust's console with F1 and type client.connect 194.50.234.143:28015; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://shop.rflservers.com/.