Rust PopulationField survey · Rust servers
Observing 54,841 players 11,709 servers 3,244 with someone on 155 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 15,465habitat unknownfirst seen 23 Sep 2026

Offline Multiplayer Simulation

Offline 194.53.1.237:28015 checked 35d ago

moddedcarbon

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,465
top 71%
Last wipe
36d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Offline Multiplayer Simulation rank against other Rust servers?

The last seven days of player hours place Offline Multiplayer Simulation at #15,465, within the top 71% of all ranked servers.

How busy is Offline Multiplayer Simulation?

Offline Multiplayer Simulation is offline at this count; we last saw it 35 days 17 hours ago.

Lists and tags

What do the server tags on Offline Multiplayer Simulation mean?

These are the tags Offline Multiplayer Simulation publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): The game build is 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Offline Multiplayer Simulation?

On Rust Population, Offline Multiplayer Simulation is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Wipe notes

What is the wipe schedule on Offline Multiplayer Simulation?

Too few wipes are on record for Offline Multiplayer Simulation to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 36 days 18 hours ago the current world was made.

Map and rules

Which map does Offline Multiplayer Simulation run?

Offline Multiplayer Simulation uses a map the game generates: procedural.

What are the rules and settings on Offline Multiplayer Simulation?

The name tells you nothing about gather rates: Offline Multiplayer Simulation states none. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does Offline Multiplayer Simulation run?

The setup is Rust network protocol 2633 and build 165217 on Windows for Offline Multiplayer Simulation. Steam updates your game automatically, but you need the same protocol to join.

Is Offline Multiplayer Simulation online, and how reliable is it?

Currently offline, Offline Multiplayer Simulation was last seen 35 days 17 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 23 September 2026.

Where is Offline Multiplayer Simulation located?

Nothing published by Offline Multiplayer Simulation states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 194.53.1.237:28015.

Getting in

How do I join Offline Multiplayer Simulation?

Open the console with F1 in Rust and enter client.connect 194.53.1.237:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players The server has 10 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2633
Protocol Your game needs the same version, protocol 2633, to join.
cs165217
Build The game build is 165217.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.