Offline Multiplayer Simulation
Offline 194.53.1.237:28015 checked 35d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Offline Multiplayer Simulation rank against other Rust servers?
The last seven days of player hours place Offline Multiplayer Simulation at #15,465, within the top 71% of all ranked servers.
How busy is Offline Multiplayer Simulation?
Offline Multiplayer Simulation is offline at this count; we last saw it 35 days 17 hours ago.
Lists and tags
What do the server tags on Offline Multiplayer Simulation mean?
These are the tags Offline Multiplayer Simulation publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): The game build is 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Offline Multiplayer Simulation?
On Rust Population, Offline Multiplayer Simulation is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Offline Multiplayer Simulation?
Too few wipes are on record for Offline Multiplayer Simulation to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 36 days 18 hours ago the current world was made.
Map and rules
Which map does Offline Multiplayer Simulation run?
Offline Multiplayer Simulation uses a map the game generates: procedural.
What are the rules and settings on Offline Multiplayer Simulation?
The name tells you nothing about gather rates: Offline Multiplayer Simulation states none. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Offline Multiplayer Simulation run?
The setup is Rust network protocol 2633 and build 165217 on Windows for Offline Multiplayer Simulation. Steam updates your game automatically, but you need the same protocol to join.
Is Offline Multiplayer Simulation online, and how reliable is it?
Currently offline, Offline Multiplayer Simulation was last seen 35 days 17 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 23 September 2026.
Where is Offline Multiplayer Simulation located?
Nothing published by Offline Multiplayer Simulation states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 194.53.1.237:28015.
Getting in
How do I join Offline Multiplayer Simulation?
Open the console with F1 in Rust and enter client.connect 194.53.1.237:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.