RR Physgun DEV
Online NA · uk1 194.69.160.15:28043 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 09:12 UTC16d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RR Physgun DEV rank against other Rust servers?
On player hours over the last seven days RR Physgun DEV is #15,341, #1,513 in North America, placing it in the top 69% of ranked servers.
How busy is RR Physgun DEV?
RR Physgun DEV holds 0 players at the moment, out of 100 slots. A seven-day average of 0 players was counted here.
Tags
What do the server tags on RR Physgun DEV mean?
These are the tags RR Physgun DEV publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): RakNet is the network layer here, as standard for the game; $ruk1 (Region code): You will find uk1 as the region code; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): The plugin framework Carbon runs on this server; NA (North America): In the server browser it appears under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Who runs RR Physgun DEV?
18 other servers we track publish the same joinmyga.me hostname as RR Physgun DEV, so the same operator most likely runs the group.
Which Rust Population lists and filters include RR Physgun DEV?
On Rust Population, RR Physgun DEV is filed under these lists: Modded Rust servers, counted and North American Rust servers. Filter the server list by Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on RR Physgun DEV?
The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on RR Physgun DEV?
The record holds too few of RR Physgun DEV's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 16 days 20 hours ago, that is how long the current world has stood.
Settings
Which map does RR Physgun DEV run?
The map on RR Physgun DEV is procedural, made by the game at size 1,500 from seed 1234567. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on RR Physgun DEV?
The name tells you nothing about gather rates: RR Physgun DEV states none. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. Vanilla is the label it uses: no kits, no rate changes, no rules added: the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does RR Physgun DEV run?
On Linux, RR Physgun DEV runs Rust network protocol 2634 and build 167584. The protocol must match for you to join, and Steam updates it for you.
Does RR Physgun DEV run smoothly?
In the last 48 hours, it averaged 60 server fps, with a low of 60. Up to 15,828 entities were present, counting buildings, deployables and everything else. Up to 2,696 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is RR Physgun DEV online, and how reliable is it?
RR Physgun DEV is up and running at the moment. The uptime it reports suggests a restart roughly 16 days 18 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is RR Physgun DEV located?
RR Physgun DEV lists North America and the NA tag for it, with uk1 as its region code. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 194.69.160.15:28043 is where it lives.
Getting in
How do I join RR Physgun DEV?
Either enter client.connect 194.69.160.15:28043 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.