RM Dev Server
Online 194.69.160.182:28115 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 02:22 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RM Dev Server rank against other Rust servers?
By player hours over the last seven days, RM Dev Server places at #13,493, within the top 61% of ranked servers.
How busy is RM Dev Server?
RM Dev Server holds 0 players at the moment, out of 20 slots. Seven days of counting give an average of 0 players and a peak of 1.
Lists and tags
What do the server tags on RM Dev Server mean?
What the game's server browser reads from RM Dev Server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The server has 20 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RM Dev Server?
These Rust Population lists include RM Dev Server: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on RM Dev Server?
The busiest point of its recent wipes averaged 1 players. 1 hours after the latest wipe the crowd peaked.
What is the wipe schedule on RM Dev Server?
The record holds too few of RM Dev Server's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 27 days 19 hours ago the current world was made.
Settings
Which map does RM Dev Server run?
RM Dev Server uses a map the game generates, procedural, at size 5,000 with seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Custom Map.
What are the rules and settings on RM Dev Server?
No gather rate appears in the name of RM Dev Server. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does RM Dev Server run?
On Linux, RM Dev Server runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does RM Dev Server run smoothly?
In the last 48 hours, it averaged 60 server fps, with a low of 55. Entities peaked at 164,019, including buildings, deployables and everything else. The highest memory usage was 6,716 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is RM Dev Server online, and how reliable is it?
Right now, RM Dev Server is online. About 6 days 1 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 13 September 2026.
Where is RM Dev Server located?
No region is published by RM Dev Server. Rust Population does not look up where the machine stands; it shows where the server says it is. 194.69.160.182:28115 is where it lives.
Getting in
How do I join RM Dev Server?
Either enter client.connect 194.69.160.182:28115 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.